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Bossing - Pure Shotguns

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AdamEarlston
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Bossing - Pure Shotguns

Post by AdamEarlston » Sat Mar 07, 2020 1:05 pm

Bossing - Pure Shotguns

***Lockpicking Lockpicking has been nerfed and you no longer need lockpicking or a key to open Boss Rooms, so you can replace lockpicking with another skill if you want to.***

This is another very strong build for bossing in the current iteration of the game. Just like SMG it also has pretty high costs.

Level
Perk
Perk Tier
1~4
Shotgun Expert / Head Hunter / Hunter / Jogger or Sprinter
I
5~8
Shotgun Expert / Head Hunter / Hunter / Jogger or Sprinter
II
9
Marksman
I
10~13
Shotgun Expert / Head Hunter / Hunter / Jogger or Sprinter
III
14
Marksman
II
15~18
Shotgun Expert / Head Hunter / Hunter / Jogger or Sprinter
IV
19
Lockpicking
I
20~23
Shotgun Expert / Head Hunter / Hunter / Jogger or Sprinter
V
24~27
Reloading
IV
28~29
Marksman
IV
30
Reloading
V
Level (Prestige)
Perk
Perk Tier
31
Marksman
V
32~35
Exterminator
IV
Very little flexibility even on the prestige points. It comes down to if you want Marksman over Exterminator or vice versa. Most players prefer Marksman over Exterminator because it increases boss killing speeds and reduces ammo waste. I, however, have run this build for a very long time with exterminator instead and quite enjoyed it. Your ammo costs get a bit higher, but the tradeoff is that you can use a SPSA/590M on swap and really blow those random zombies away. You can make up for the worse aim by letting bosses get in melee range before shooting at the head. This requires experience to deal with Titans and Tendrils.

Build is made by Starless <3

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